It’s to KnapNok’s credit that Affordable Space Adventures continues to throw new challenges at you as you go, dealing with heat, damaged systems, and multi-part puzzles as you push your craft to its very limit. Puzzles slowly get harder, forcing quick actions and the very finest of manoeuvres. Luckily when you make a mistake (and you will) the check-pointing is generous, often not far from your last position. With no weapons available, you must balance your output levels to sneak past baddies, forcing you to think inventively and eke out every ounce of power in your systems, crawling past at the slowest speed or cutting your engines entirely, free-falling past but switching them back on before you plunge into a laser. When you first scan an enemy, dials appear on the GamePad showing your heat, sound and electricity levels, and what level will set off the enemy. It’s when you meet enemies that Affordable Space Adventures gets really interesting, though. Early puzzles have you navigating basic obstacles, using your mass generator to sink in some water, or hitting switches through narrow gaps with a flare, for example. The touch-screen becomes an instrument panel, with engine levels, scanning equipment, anti-gravity generators, and more unlocking as you progress through the story, all of which can be combined in different ways. Controlling your ship is deceptively simple: moving with the left stick, the right directing your flashlight – but it soon gets harder. Of course it all goes wrong, the transport ship crashing, leaving you to find help.įinding that help isn’t easy, though. It’s quite funny, and you could imagine it as a real advert for this sort of thing. The premise is simple: you’ve booked a holiday with a space-tourism company after seeing their incredibly slick advert, who will give you a small ship and transport you to a different planet for a couple of days, all for a cheap price. Nothing, not even Mario Party 10 – which to me made the best use of the controller to date – comes close to Affordable Space Adventures. At the concept meeting where Nintendo decided that the GamePad was the way to go for the Wii U, Affordable Space Adventures must have been what they had in mind.
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